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Suspension

Suspension : Information: Alignment Basic Terms

I am planning on writing several informative articles on Suspension in the near future, so I thought I would start of with a nice little glossary of Suspension terms that you may find useful.
 
Ackerman Steering - It is simple really the greater the radius the greater the circumference of an a circle. You may be asking yourself what does that have to with steering and cornering. Well, when going around a corner/arc you are simply traveling the circumference of some circle. Since the outside wheel is further from the center it must travel a greater distance, and the inside wheel of the steered axle must travel a tighter arc than the outside. If both wheels turned the same amount as with a straight axel both wheels would effectively be following different curves around the same corner which would result in a significant reduction in grip. The concept behind Ackerman steering allows the inside wheel to turn on a tighter arc than the outside wheel.

Toe-Out is also increased during cornering to improve stability. Ackerman Steering is not a new concept, it has been know to automotive engineers for decades, all the way back to the some of the very first automobiles.

Camber -
Camber is used to maximize and adjust the contact patch of the tire. Camber is the angle the wheel deviates from perfectly vertical when looked at from straight ahead. Positive camber would have the top of the wheel inclined outwards, away from vehicle center, while negative camber has the top of the wheel leaning inwards to vehicle center. Contrary to popular belief, any and all camber angles hurt tire adhesion to the road, and for one obvious reason. Tires create the most grip when they put the biggest footprint onto the pavement possible, and any significant camber angles shrink the all important contact patch. The reason people associate negative camber with good handling is because as body roll occurs in a corner, positive camber is naturally imparted to the outside wheels. The suspension's camber angle at static ride height (plus it's camber curve) will determine whether the wheel goes into positive camber during body roll, or simply balances out to zero camber. So just know that ideally we want zero camber at all times, but like most things automotive a compromise must be struck: dial in a bit of negative camber at static ride height for the least amount of positive camber possible at maximum effort cornering.

Camber Curve - A camber curve is created by most suspensions because camber constantly changes as the suspension is compressed and expanded. Generally speaking, any independent suspension will increase negative wheel camber as it compresses, and increase positive wheel camber as it expands. Hence, the camber curve lets us see what camber angle the wheel will be at with the suspension at a given amount of compression or expansion.

Caster - Caster is the angle of inclination between the mounting point of the spindle at hub center to the upper A arm (in cars with upper A arms anyways), when viewed from the side of the car. If you drew a vertical line through the hub center, then another from this point to the spindle's mounting point on the upper A arm, you would get rearward biased angle on any car (called positive caster angle). This design concept is critical for high speed directional vehicle stability, camber gain during steering, and also plays a roll in anti-dive characteristics under braking.

Included Angle - When I said the wheel pivots about an axis perpendicular to the ground, I wasn't being perfectly accurate for most any independent suspension design. Our wheels almost always have a camber angle (hopefully a small negative angle at normal ride height), and this throws off our nice little concept of SAI. To get a really accurate idea of the difference in pivoting axes between the steering system and wheel, you need to take into account the camber of said wheel. So, say if you had an SAI of 15 degrees and a negative camber on the wheel of 1 degree, you would get an included angle of 14 degrees. The wheel is canted inwards 1 degree from our previous true vertical measuring point, so this concept will give us a truly accurate idea of the angles everything will be pivoting on at normal ride height.

Set Back - Measures the difference between wheel location from one side to the other relative to each other (when viewed from above). Let's say we were to draw a line through the center of the car (from fore to aft), then draw a line perpendicular to this beginning at the leading edge of, say, the left front tire. If the right front tire didn't precisely touch that line (let's say for simplicity it was 1/4" behind that line), you would have a front axle set back of 1/4". Basically this just tells you how dead on the front wheels are located relative to each other when viewed from the side of a car on an alignment machine. If the set back were a fairly large value (say nearly 1/2-1"), it's probable that something in the suspension or frame has been bent.

SAI (Steering Axis Inclination):
This is a measure of the steering's pivot axis vs. the tire's true pivoting axis (as viewed from the front of the car). Virtually every suspension design doesn't actually have the steering system pivot the wheel in a perfectly vertical axis, because the mounting point of the steering's tie rod to the spindle is usually further out from the center of the vehicle than the upper mounting location of the spindle to the upper A arm (in your suspension). In other words, the steering system pivots about an axis that is tilted inwards towards the center of the car at it's upper mounting location. However, the wheel pivots about an axis that is perpendicular to the ground (imagine a second line drawn vertically though the center of the hub). The difference in angle of these two lines, one being the steering axis and the other being the wheel axis, is called the SAI. Whenever the SAI is out of spec, it's usually due to a bent suspension component, as this concept is centered around suspension hard parts and their mounting points to the chassis of the car. Toe - Toe is the amount the tire's point outward or inward when looking down on a car from a bird's eye view. Toe-out indicates the wheels point slightly away from vehicle center in a straight on path (      / ), while toe-in indicates a slight bias towards vehicle center  ( /    ). Zero toe would be a case where the wheels point dead ahead when the steering is centered. Toe plays an important part in straight line stability and vehicle turn-in characteristics. Toe-in makes the car easier to keep pointed straight during normal driving and under heavy braking, while toe-out makes the vehicle feel more eager to enter corners but will cause directional stability to suffer and and a reduction in stability under braking.

Toe Curve - Just like camber, toe amount changes as the suspension undergoes movement. Suspension designers generally take full advantage of this and design the suspension to take on reduce toe amounts as the suspension compresses, thus allowing the vehicle to remain directionally stable during normal driving yet more eager to change direction under braking.

Scrub Radius - The difference between where the SAI line and the vertical wheel centerline intersect the ground (as viewed from the front of the car). A vehicle is said to have a positive scrub radius if the SAI line falls closer to vehicle center than the tire, and a negative scrub radius if it falls outside the tire centerline. Scrub radius is important to both vehicle stability under braking and acceleration, plus steering feedback during at the limit adhesion. A negative scrub radius hurts steering feel (most fwd cars have either zero to negative scrub), but keeps the steering wheel from yanking around when one of the steered wheels loses traction (a positive scrub radius can yank the wheel out of your hands when only one steering wheel loses traction during a turn, which is of course a bad thing).

By Anonymous on Monday, December 15 2003
 
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Alignment Basic Terms

 

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